At The Crossroads
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An RP taking place on 2012 Earth, when the barriers between the world of fiction and reality disappear. What will you do, in this nexus of worlds, this crossroads of all reality?
 
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The Admin
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Posts : 36
Join date : 2011-09-17

Compare your power  Empty
PostSubject: Compare your power    Compare your power  Icon_minitimeMon Sep 19, 2011 8:59 pm

Muscular Strength:
Speed:
Reaction Time:
Perception:
Endurance:
Luck:
Intelligence:
Skill/Fighting ability:
Energy Projection:
Regeneration:


Guest Class G: The starting point of most, if not all guests, this is the result of a normal human guest, or a weakened guest. Lots of these sort.

Muscular Strength: Cannot lift self-able to lift own body weight
Speed: 9MPH at a near max
Reaction Time: 0.50 seconds
Perception: Average human being
Endurance: Fatigue Toxins are high/ Can jog 5 miles non stop
Luck: Varies
Intelligence: 120 or below
Skill/Fighting ability: None - Trained Soldier
Energy Projection: Low yield, exhaustes quickly, little to no selection
Regeneration: Average human being

Guest Class F: Reserved for the beginers, these guests are gaining new powers, or are simply regaining ones of old. Nothing big in power terms, but still a threat to average humans. They are quite numerous, and not to be toyed with. Basically, peak humans at a minimum.

Muscular Strength: 800 - 1800
Speed: 15-40 mph
Reaction Time: 0.30 seconds
Perception: Alert Peak Human; Hard to sneak up on
Endurance: Can jog 19 miles non-stop low fatigue at a max
Luck: Varies
Intelligence: 120 - 130
Skill/Fighting ability: Trained Soldier, well trained civilian
Energy Projection: Medium Yield, can maintain for short periods
Regeneration: Average human



Guest Class E: Some of the stronger willed shall gain this level quickly, and many can gain their powers back just as fast. However, this level is fairly weak compared to others, and a serious threat to humans. Fortunately for paranoid people, the amount of E's are far more limited then weaker classes.

Muscular Strength: 2,000 – 2 tons
Speed: 40 – 80 mph
Reaction Time: 0.30 – 0.20 seconds
Perception: Slight Super Human ability; takes someone highly trained, or active camo to fool
Endurance: Can jog 35 miles non-stop with low fatigue at their peak
Luck: Varies
Intelligence: 130 - 150
Skill/Fighting ability: Highly trained soldier
Energy Projection: High medium Yield, can maintain for respectable periods
Regeneration: Slight Healing Factor (Eg. 25 – 30 posts for major damage)

Guest Class D:

Muscular Strength: 2 tons – 4 tons
Speed: 80 – 120 mph
Reaction Time: 0.20 – 0.05
Perception: Respectable Super Human ability; Low level Active camo can be spotted with great focus and skill
Endurance: Can jog 40 miles nonstop with low fatigue at their peak
Luck: Varies
Intelligence: 150 - 160
Skill/Fighting ability: Special Forces Soldier
Energy Projection: High Yield, can maintain for extended periods. Mediocre amount of powers available
Regeneration: Respectable Healing Factor (Eg. 20 – 25 posts for major damage)

Guest Class C:
Muscular Strength: 4 – 6 tons
Speed: 120 – 140 mph
Reaction Time: 0.90 – 0.40 milliseconds
Perception: High level Super Human ability; Medium level Camo can be spotted with great focus and skill. Low level can be spotted fairly easily
Endurance: Can jog 50 miles nonstop with low fatigue at peak
Luck: Varies
Intelligence: 170 - 200
Skill/Fighting ability: Long term veteran of war
Energy Projection: Very high yield, can maintain for enormous amounts of time, medium level selection
Regeneration: Medium level Healing Factor (15-20 posts for major damage)

Class B:
Muscular Strength: 6 – 12 tons
Speed: 140 – 200 mph
Reaction Time: 0.40 – 0.10 milliseconds
Perception: Extreme level super human ability; can see high level camo with great focus and skill
Endurance: Can jog 100 miles nonstop with low fatigue at peak
Luck: Varies
Intelligence: 200 – 250
Skill/Fighting ability: Childhood of good training
Energy Projection: Extreme Yield, can maintain for a very long time, high level selection
Regeneration: High Level healing factor (7-15 posts for major damage)

Class A:
Muscular Strength: 12 – 50 tons
Speed: 200 – 500 mph
Reaction Time: 0.9 – 0.1 milliseconds
Perception: Beyond extreme level super human ability, can see the most advanced of camo’s with great focus and skill
Endurance: Can jog 500 miles nonstop low fatigue
Luck: Varies
Intelligence: 250 – 275
Skill/Fighting ability: Childhood of good training, veteran of war
Energy Projection: Beyond extreme Yield, can maintain almost indefinitely, gigantic selection
Regeneration: Amazing Healing Factor (5-6 posts for major damage)

Class S:
Muscular Strength: 50 – 100 tons
Speed: 500 mph – Mach one
Reaction Time: 1 micro second
Perception: Complete awareness of all surroundings, only amazing camo can fool
Endurance: Can jog 1000 miles nonstop low fatigue
Luck: Varies
Intelligence: 275 - 300
Skill/Fighting ability: Childhood of training, Veteran of war, increased skill via other means
Energy Projection: Beyond extreme yield, can maintain indefinitely, nigh limitless selection
Regeneration: Extreme healing factor ( 2- 4 posts for major damage)
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